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England's Best New Player's [sic] Guide! is an ongoing project in the Wiltshire Inn for the benefit of new Wiltshire players, started and mainly written by the Winchester NeWT (Newbie Welcoming Team). The project has expanded to involve the whole county of Wiltshire. They "are offering the most current, most correct and most readable guide to life in RK." Some of it is specific to Winchester, but most of it is useful for anyone. Its creation is ongoing below.

Level 0 Onwards: Guide to Your First 2 Weeks in RKEdit

Adapted from the Winchester Welcome Letter

You can, of course, go your own way. But if you want a quick-and-easy progression to the next level, follow the advice here! At the end of 2 weeks, you’ll have reached Level 1 (Hooray!), and you’ll have begun to make the friendships and connections that are really the heart of Renaissance Kingdoms.

The Road AheadEdit

You start with 2 bread, 50 pounds(£), and 0 Reputation Points, and are alive! Huzzah! To get to level 1 in 14 Days: You have to eat, work, and not die!

To get to Level 1: You have to save up a minimum of £90 (English currency) – though £120 would be better - and you have to earn 5 Reputation Points (which may include up to 3 Trust Points – TP). Also, you have to live!

Stayin' AliveEdit

How to stay alive: Eat either 1 bread or 2 corn EACH DAY.

  • My Home => Your Inventory => Click “Use” next to the food item.

There are other foods, but right now they don’t do you any good, and would be a waste of your valuable money. Once you eat your two breads, buy either 2 corn per day or 1 bread – whichever is cheaper.

  • Town => Market.

You can also eat corn/bread in the Taverns, IF it’s cheaper than in the market. Shop around!

MoneyEdit

To save up the money you need: DON’T BUY ANYTHING BUT CORN or BREAD! I know it’s tempting – but you don’t need anything else until you level up! I promise!


To Earn More MoneyEdit

Work 2 days in the Church (Town => Church => Work at the Church), and all other days at the Mine. You get £5 / day at the Church – but you also get an RP every day you do!

Work all other days in the Mines. There are other jobs, but this is the best job for Lvl 0 and new Lvl 1. You get about £16 every day – half paid the day you work, half paid on Sundays.

It's a Matter of TrustEdit

To get your 3 other TP: Ask for them! Either in the taverns (Town => Tavern) , or in the forum. Once you register for the forums (click on “Forum”, on the left side of the screen, and follow links), click on (Wiltshire Inn => Winchester Hall => Alms / Trust from St. Cross)


Finally! To Level UpEdit

(Hooray!) Click on Duchy (left side of screen), then

  • Castle => Meet the Count’s First Secretary

Good job! 90 of your hard-earned pounds will be taken, and you will now have a field!

  • My Home => "Your Home" => field is on the right side of the page. Click it to start hiring workers (See sections under Level 1)

A Few Laws Every Person in Wiltshire Should Know!Edit

(Adapted... nay, stolen outright, from Lady Maladicta Carlyon Dragons)

Here in Wiltshire we have laws that govern the maximum prices of certain goods that are sold on the market. I feel that if you are aware of this then you won't be taken advantage of by the occasional unscrupulous trader we get.

  • Bread - Recommended selling price: 6-7.50 pounds

Maximum price: 8,00 pounds

  • Corn - Recommended selling price: 3.25-3.50 pounds

Maximum price: 4 pounds

  • Wheat - Recommended selling price: 12.90-13.50 pounds

Maximum price: 14 pounds

  • Flour - Recommended selling price: 14.90-15.50 pounds

Maximum price: 16 pounds

  • Wood - Recommended selling price: 3.00-4.00 pounds

Maximum price: 5 pounds

There is also a law that regulates slavery, ie minimum wage. This is currently £15. If you should see someone selling goods for higher than is allowed, or trying to hire for less than £15, please contact either myself or the mayor.

Spreadsheet: Working and Eating Your Way to Level 1Edit

For those of you who are number-nerds, here's a spreadsheet proving that you can get to Level 1 in 2 weeks. You can get there in 12 days if you change up your eating, alternative a day with 1 bread and a day with 1 corn (that's the Speed Version).

ProgressiontoLevel1inRK

Your Stats and How to Increase Them Edit

(With thanks to Hari_Seldon and an anonymous author)

You may have noticed as you poke around the game that you have three categories of statistics: Strength, Intelligence, and Charisma.

StrengthEdit

Strength helps you with your jobs (fields, orchard, forest, fishing). It also gives you an edge in battle (if you're ever in one). Lastly, you need it to be at 20 so you can go to Level 2.

IntelligenceEdit

Intelligence makes you a more efficient worker in the orchard, forest, and fishing because you can get more "tries" - so you're more likely to get a bigger harvest/catch. It's also necessary for some field jobs. You also need this at 20 before you can go to Level 2, and you'll use Intelligence even more in Level 3, if you pursue the Church or Science.

CharismaEdit

Charisma affects your ability to buy and sell on the market. When there are several offers or bids of the same good/job offer at the same price/wage, the person with the highest charisma wins. Should you get into the army, you need Charisma to organize an army. It also affects rebellions: The person with the highest charisma becomes Mayor/Dictator in a succesful rebellion. (But don't rebel! We're law-abiding here in Wiltshire.) Finally, like the other ones, you need to get it to 20 so you can get to Level 2, and you'll use it in Level 3 if you go towards the Army/State.

Increasing Your StatsEdit

Eventually, you want to build up your Strength and Intelligence to at least 19, so you can start taking the higher-paying jobs and get the best yield from the orchard/forest/fishing. (Also, you need all stats at 20 or more to get to Level 2… but that’s a while away).

To do this, just eat different foods!

Every day, you need to eat to fill your two hunger points (HP)

  • Corn 1 HP
  • Bread 2 HP
  • Fruits or vegetables 1 HP + 1 charisma point
  • Milk 1 HP + 1 intelligence point
  • Fish 2 HP + 2 intelligence points
  • Meat 2 HP + 2 strength points

Over time, with a balanced diet, you’ll reach your goals! Eat healthy!

Having Fun in RK: Or, How to Get Into Role-PlayingEdit

By Oariana, Editing by Nivera

To successfully role play is easy. What you say? Easy? Honestly it is. All you have to remember are 2 things, (1) Everyone was you once; unsure, new and confused. (2) Everyone is willing to accept a new role player; in fact they are eager for it. If not for new people, role playing would grow stale.

This Guide is not about How to RP, but How To Get To the RP in the Forums

For starters, there are 2 forums that can be accessed through the In Game screen:

Forum No 1: Main ForumEdit

Main Game Screen => Forums => Go to the forum with your player's account “your characters name”

Town Hall

You will see a screen filled with categories; initially you should go right down to the bottom where you will find your County Inn and underneath that in a subcategory will be your Town Hall. It is best to get to know your town first and join in there, and then when you get more confident or more in the know, go and participate in your Inn. Interactions with other people and getting involved with your town will direct you to the other places in the forums so don’t worry, take your time, sit back and get comfortable.

In your town, the first places to visit are:

Introduce Yourself Here

Click on link, read others posts to get an idea of what you might say and then on the left hand side of the screen click on Post Reply. That will take you to a screen where you write your post. Once written, click Preview and check out your post. If you don’t need to edit anything, click Submit. There is also an Introduce Yourself thread in your local Inn, go there too!

After you have braved the big bad world of Introductions, let’s go check out the rest of your Town forum. Usually there is a Tavern thread that is easy to go and join in with, do that for sure. For other threads, my best advice is if you read something, and you have a response to it, post it! Go ahead, we can’t hear you if you say it to your computer screen. (The exception to this would be people’s House threads. Reading them is your choice, but ask before posting to someone’s personal space.)

County Inn

Okay, going to the County Inn is similar. If you have a response, post it! If you have a question about something someone says in there, trust me there will be queues of people waiting to share what they learned by asking in the same way.

Taverns

Don’t forget to sit and spend time with people in the Taverns In Game also. Getting to know people there will give you more ideas and confidence to RP. It can also help you develop your character after you have some conversations in your “new” voice.

Special Note

There are players here for whom English is their second language, others with spelling and grammar difficulties. None of that matters. Don’t let anything stop you from becoming one of us!

Forum No 2: Second or French Forum Edit

Main Game Screen => Forums => Accéder au forum secondaire avec mon compte joueur “Your characters name.”

Hitchhikers Guide to the Kingdom

At the top is the General Forum. This will take you to the Hitchhikers Guide to the Kingdom. Here you will find “How To” guides for everything that your character can do in the game. Check it out, it is the official area for game help tips.

Counties and Guilds

Also in this section are the different Counties that are in our Kingdom. This includes our local County Council where other players can actually (with your input) run our County. Your local County Inn (in the other forum) is closely connected with this. In fact the Inn is the politicians’ RP playground as well as ours. You don’t have to be a politician to be interested in what is happening to our County. There are also guilds and groups that are waiting for a new voice to join them. Check out a few groups and join. If you discover one is not for you, try another.

Private Groups

If you find that you can not access some places, that usually means that you have not been accepted as a member. To become a member all you have to do is click on the moderator’s name and send them a Private Message. They will either give you access or tell you how to gain access.

How to get an Avatar and BannerEdit

(found in the second forum)

So, you’ve seen those snazzy pictures by everyone’s posts (avatars) and their beautiful signature blocks (banners). And of course, you want one, too.

  • Click on Forums Index => Guilds & Corporations (most of the way down the page) => Signature Creations => Request for Avatars, Wedding Announcements, etc.

Check out the first page, because the first post will usually tell you how to post your request. Read other’s requests then post your own. (Usually what you want written on your banner, your name, town, quote. And tell them a bit about your character [a little kindly old lady that loves children and bakes cookies?]

Some Final AdviceEdit

Hopefully this will give you a basic handle on the 2 sides of the Forum. And now that you’ve looked around, don’t be afraid to join in and Role Play with your Neighbors, soon to be Friends! WHAT YOU NEED TO REMEMBER IS THIS: Role Play or grow bored, and we can’t have that! A new player that joins in with the Role Play side of this game is appreciated by everyone. Also, don’t forget that once you are in this game for more than a month it becomes your responsibility to encourage new players, and even old ones, to come along and RP as well. We always need to encourage others, so we can all have fun!

Level 1 Onwards: Field and Ranch OverviewEdit

By Graciebells, of Dorchester

At level 1, each person can have two fields. Your first field is given to you when you level up. The second can (and should) be purchased before moving to level 2, when you save up enough. These fields can be almost any combination of the different field types. Each field type requires a different number of days to complete each cycle, and varying amounts of work. The only combination that is not possible to obtain by easy means is the combination of pigs and corn.

The Crop FieldsEdit

Crop fields are the most recommended type of fields for those just leveling. They take considerably less money to start and maintain, along with less work per cycle. These fields consist of:

  • Vegetable Field: This is the easiest and cheapest field to manage. After leveling, you have no additional costs to run this type of field, other than the possibility of hiring someone to harvest at the end of the 5 day cycle. Vegetable fields are not recommended in Orchard towns because they aren’t as profitable as fruit, and compete on the local Market.

Here is the link for Vegetable fields

  • Corn Field: This field is a bit more labor intensive than vegetable fields. You need an additional cost of about 3,30 pounds to buy a bag of corn as seed to start this, along with the cost of hiring a worker to sow the field the first day, and to harvest on the 7th day.

Here is the link for Corn fields

  • Wheat Field: This field is more expensive to start than corn or vegetable fields. You need an additional cost of about 13 pounds to buy a bag of wheat as seed to start this, along with the cost of hiring a worker to plough the field on the first day, sow on the second, and harvest on the 10th day.

Here is the link for Wheat fields

Animal RanchesEdit

Animal ranches are best for those with extra income and those who don't mind extra work. These fields generally are not recommended for those who have just leveled up. Each type of ranch has a risk of the animals not gaining in size (which decreases the yield produced) or dying, and a risk of tools (knives/buckets) breaking. The animals come directly from the Wiltshire sheriff, so if the county does not get enough corn and wheat, there can also be animal shortages or delays in getting available animals. These types of fields consist of:

  • Pig Farms: Pig farms are a medium risk business which takes additional money to start. Pigs cost 25 pounds each and you'll need a bag of corn per pig per day to feed them. It is possible to feed them grass (free), but then you lose out on potential profit, since they won't grow as well. In addition, you'll also need a knife to slaughter them. You hire to slaughter the pigs on days 10-13 of the cycle.

Here is a link to breeding pigs (Under Construction)

  • Sheep Farms: Sheep farms also take additional money to start. Sheep cost 35 pounds each and you can have up to 4 at a time, but you feed them grass each day for free. Additionally, you'll need a knife in your property inventory, and you'll need to hire on days 3, 6, 9, and 12 (or days 4, 8, 12) for shearing and to harvest hides. Harvesting of hides (slaughtering) is done one sheep at a time, one sheep per day, assuming any sheep survive.

Here is a link to breeding sheep (Under Construction)

  • Cow Farms: Cow farms also take additional money to start. Cows cost 45 pounds each and you can have up to 4 at a time. You feed them grass each day for free. You will need a bucket in your inventory for milking and a knife for slaughtering. You hire to milk the cows on days 3, 6, 9, and 12, and you hire to slaughter the cows on days 13,14,15 and (if lucky) 16 of the cycle. Cows are not recommended in Fishing Towns, as milk will not be as profitable, and competes with fish on the local Market.

Here is a link to raising cows

Crop Yield ChartsEdit

If you're a numbers kind of person, these charts are for you! They summarize the cycles, investments and yields of your fields - at a glance!

CornEdit

Cornyieldschart

VegetablesEdit

Vegyieldschart

WheatEdit

Wheatyieldschart

How to Grow Wheat Like a Professional!Edit

By Extli, Lazy and Nivera

This is the highest maintenance Field choice.

Wheat fields have a 10 day Cycle.

  • Day 1

Plow the Field – This is Hired or Worked by yourself. A Strength of 19 will work to maximize field condition and increase harvest.

  • Day 2

Sow the field. – This is Hired or Worked by yourself. An Intelligence of 19 will work to maximize field condition and increase harvest. You must have a Bag of Wheat in your Home's property inventory: Buy a bag of Wheat, then go to My Home => Your Inventory => Leave at Home (next to the Wheat) or hold one bag aside from each harvest.

  • Day 3 through 9

The wheat grows and no maintenance is needed.

  • Day 10

You Harvest, either by Hiring someone to Pick the ready Wheat or Work it yourself. A Strength of 19 will work to maximize the harvest.


Working Your FieldEdit

To access your wheat field, select My Home => Your Home => click the picture of the field on the right side of the screen. Here you find a "Hire/Work" box in the center of the screen. Please note, that the hiring wage defaults to £12, which is an illegal wage. You must hire for £15 or above.

  • To work the field yourself, click the "Work" button.
  • To hire someone to work it, set the wage you will pay in the top drop down box (min wage is £15), and the desired stats in the second drop box, and then click Hire. Your job will be listed at Town Hall and also in My Home => Your Home => Your Job Offers. (If you need to cancel a job, do it there.)
  • Because the Harvest quantity is changed by high stats, Paying £15 to 17 is typical for no stats, and £19 to 22 for 19 stats.
  • Remember, when you Hire to work your field, you gain one Reputation Point each time, helping you reach your next level.
  • Some Towns offer a Barn Raising Program that will give you a discount, only on your first harvest's Hiring costs. Ask your Town Mentor about this.

The Yield of a Wheat FieldEdit

The amount of Wheat you get from each Harvest is related to the Strength and the Intelligence of the people that worked your field. To get the total points, add the stats of your workers (Str+Str+Int) 0P >>> 8 wheat bags 25P >>> 9 wheat bags 50P >>> 10 wheat bags

  • Your field starts with a quality of 50%. To end with the highest field quality of 65%, you should hire (or have yourself) max stats (19 points) all 3 times. Plow, sow, and harvest.
  • While you Harvest between 8 and 10 bags on a first Field, you will only Harvest 6 or 7 bags on a second Field of Wheat.

Selling Your ProductEdit

When you are ready to sell your Harvest, check the prevailing price in the Town Market first, then decide on your price and put up for sale. My Home => Your Inventory => Put on Sale next to the item.

  • Selling Wheat from £12.90 to 13.25 is very typical in most areas. In Wiltshire the average is closer to £13.05

Wheat is purchased by the Miller to be ground into flour and then by the Baker to be baked into bread. It cannot be eaten directly by a player. Wheat is also used to make animals by the County Sheriff.

Special noteEdit

For those who own 2 Fields of Wheat: If you have either 2 Corn or 2 Wheat Fields, you can use 1 Bag to sow both fields if they are done the same day.

How to Grow Corn for Fun and ProfitEdit

By Lazy, Extli and Nivera

Corn is an average maintenance field choice. In U.S. parlance, corn mean a specific grain (maize or Indian corn) but in British English, corn means the common grain of a region. Here it is more like Oats.

Corn fields have a 7 day Cycle.

  • Day 1

It starts on day 1, Sow the Field – This is Hired or Worked by yourself. A Strength of 19 will work to maximize field condition and increase harvest. You must have a Bag of Corn in your Home's property inventory: Buy a bag of Corn, then go to My Home => Your Inventory => Leave at Home (next to the Corn) or hold one bag aside from each harvest.

  • Day 2-6

From day 2 through 6, the corn grows and no maintenance is needed.

  • Day 7

On Day 7, you Harvest, by Hiring someone to Pick the ready Corn or Work it yourself. A Strength of 19 will work to maximize the amount of Corn harvested.


Working Your FieldEdit

To access your Corn field, select My Home => Your Home => click the picture of the field on the right side of the screen. Here you find a "Hire/Work" box in the center of the screen. Please note, that the hiring wage defaults to £12, which is an illegal wage. You must hire for £15 or above.

  • To Work the field yourself, click the "Work" button.
  • To Hire someone to work it, set the wage you will pay in the top drop down box (min wage is £15), and the desired stats in the second drop box, and then click Hire. Your job will be listed at Town Hall and also in My Home => Your Home => Your Job Offers. (If you need to cancel a job, do it there.)
  • Because the Harvest quantity is changed by high stats, Paying £15 to 17 is typical for no stats, and £19 to 22 for 19 stats.
  • Remember, when you Hire to work your field, you gain one Reputation Point each time, helping you reach your next level.
  • Some Towns offer a Barn Raising Program that will give you a discount, only on your first harvest's Hiring costs. Ask your Town Mentor about this.

The Yield of a Corn FieldEdit

The amount of Corn you get from each Harvest is related to the Strength of the people that worked your field. To get the total points, add the stats of your workers (Str+Str) 0 SP >> 19 bags 11 SP >> 20 bags 22 SP >> 21 bags 32 SP >> 22 bags

  • Your field starts with a quality of 50%. To end with the highest field quality of 60%, you should hire (or have yourself) max stats (19 points) for both sowing and harvesting.
  • While you will Harvest between 19 and 22 bags on a First field, your will only Harvest 14 to 17 bags on a second Field of Corn.

Selling Your ProductEdit

When you are ready to sell your Harvest, check the prevailing price in the Town Market first, then decide on your price and put up for sale. My Home => Your Inventory => Put on Sale next to the item.

  • Selling Corn from £3.20 to 3.75 is very typical in most areas. In Wiltshire the average is closer to £3.35

Corn can be eaten by players as food. You must eat 2 corn to fill your 2 daily hunger points. Corn is used to Make animals By the County Sheriff. Corn is also used to increase Pig growth by those who raise them.

Special Note on Buying a Second FieldEdit

A Special note for those who own 2 Fields of Corn: If you have either 2 Corn or 2 Wheat Fields, you can use 1 Bag to sow both fields if they are done the same day. It is possible to have Both a Corn and Pig farm, but it is only possible to get it with a lot of planning, work and a little luck as the Programming in game prevents you from changing your field to Pigs if you have Corn, or Corn if you have Pigs.

Your Vegetables and You!Edit

By Jewbeard and... Lazy? Nymphaea, Technical Consultant

The least maintenance Field choice is Vegetables.

Growing CycleEdit

Vegetable fields have a 5 day Cycle.

  • Day 1

No work required on Day 1. (You do not need to sow or plant anything)

  • Day 2-5

From day 2 through 5, the veggies grow and no maintenance is needed.

  • Day 5

On Day 5, you Hire someone to Pick the Ripe Vegetables or work it yourself. Because the Harvest quantity is not changed by high stats, Paying 15 to 17p is typical for a Hire wage.

Working Your FieldEdit

To access your veggie patch, select My Home => Your Home => click the picture of the field on the right side of the screen. Here you find a "Hire/Work" box in the center of the screen. Please note, that the hiring wage defaults to £12, which is an illegal wage. You must hire for £15 or above.

  • To Work the field yourself, click the "Work" button.
  • To Hire someone to work it, set the wage you will pay in the top drop down box (min wage is £15), and the desired stats (0 for a veggie field) in the second drop box, and then click Hire. Your job will be listed at Town Hall and also in My Home => Your Home => Your Job Offers. (If you need to cancel a job, do it there.)
  • Remember, when you Hire to work your field, you gain one Reputation Point each time, helping you reach your next level.
  • Some Towns offer a Barn Raising Program that will give you a discount, only on your first harvest's Hiring costs. Ask your Town Mentor about this.

The Yield of a Veggie PatchEdit

You will always get 4 Vegetables from your primary (first) field. Your second field will always give you 3 Vegetables.

Selling Your ProductEdit

When you are ready to sell your Harvest, check the prevailing price in the Town Market first, then decide on your price and put up for sale. My Home => Your Inventory => Put on Sale next to the item.

Selling Veggies from £9.5 to 11 is very typical in most areas. In Wiltshire, the average is closer to £10.5

This will change a little depending on If you live in a Fruit town, where there is competition with Vegetables.

Veggies can be eaten by players as food. You must eat 2 veggies to fill your 2 daily hunger points. It also increases your Charisma stat by 1 for each veggie (which corn & wheat do not do!)

Getting Fruity in The OrchardEdit

(Credited to Baiboe, Urshak; Edited by Jewbeard)

Some towns, such as Winchester, have an Orchard in them (Town => Orchard). The Orchard is where we pick fruit (remember, they give 1 Hunger Point and 1 Charisma Point). How many fruits you get per day depends on the yield of the spot in the orchard you settle on during any particular day. You get 1 fruit for every %100 of a fruit you pick - and it carries over from day to day, so it is possible to pick 2 (or even 3) fruits a day.

When you click the Orchard, this is what you see:

Fruits3


With a Large Ladder in your hand, strength in your arms and intelligence in your head, the Orchard is an excellent way to make a day's wages!

Here is a quick guide to show you how this works:

IntelligenceEdit

You can move from tree to tree to find the best yield for picking. You need Intelligence to do this. The higher your Intelligence is, the more moves you get to find the best spots.

  • 0-2 IP = try 2 trees
  • 3-5 IP = try 3 trees
  • 6-8 IP = try 4 trees
  • 9-11 IP = try 5 trees
  • 12-14 IP= try 6 trees
  • 15-18 IP= try 7 trees

StrengthEdit

You need Strength to reach the better positions on the trees, which are shown by colored spots on each tree. You can see the way Strength helps by looking at this table:

Picking3in

Strength alone is not enough, however.

LaddersEdit

To pick the Blue or Red fruits, you need at least 10 strength (see the table above), and you need at least a Small Ladder. (These should cost around £25)

To pick the Green or Yellow fruits, you need at least 15-20 Strength, and a Large Ladder (usually around £75 on the market).

The sooner you gain 20 Strength and at least 5 Intelligence and acquire a Large Ladder, the better you will profit from picking fruits. People do earn good with a minimum of 5 Intelligence and 10 Strength with a Small Ladder.

The Orchard MapEdit

Some Orchard towns, like Winchester, make use of an online map of the orchard, where you can enter the yields of the fruit you find, and mark down which ones you (or others) have taken. This effectively increases your intelligence - it's a good idea!

Selling Your FruitEdit

If you decide not to eat your fruit, you can sell it!

Fruit goes into your inventory after the day on which you pick it. To find it, go to "My Home =>Your Inventory," click "Put on Sale" next to the fruit. Check prevailing market prices, but fruit will typically sell anywhere between £10.25p and 11. If you want to be a dear, you can put it up for £10 - you make a little bit less money, but your town will thank you!


Happy picking!!!

Beginners Cow GuideEdit

By Douwecarel, some editing by Jewbeard

In Short: Cow-herds provide a valuable community service (a source of Meat for strength and Milk for intelligence), but are financially risky and not very profitable.

Cow herding, what does it mean?Edit

Cows are one of the only two intelligence-enhancing stat food (milk: +1 intelligence point, +1 hunger point per bottle). Cow fields provide many jobs (and thus a lot of trust points for you). Cows are also a good source of meat (the cows Hundredth Weight HW is turned into 2 pieces of meat by the butcher. Each meat provides: +2 strength, +2 hunger points per piece of meat).

Cows are only second to wheat in producing food. This makes cow fields a primary source of wealth and food for any village. Villages with many cow fields will have stronger and smarter inhabitants then villages without many herders. Besides all this cows are good company and it is cool to have cows. Go Cows!

However herding cows is a financially risky option and even if done VERY well and under IDEAL circumstances it is just NOT very profitable. Taking a cow field should only be done in the knowledge that you will not make as much money as with pigs or wheat or even vegetables but you will provide the community with a valuable service.

It is important to know that the available cow herding guides especially the one in the university library are terribly outdated and paint an overly positive picture of the noble cow herding trade. Do not be disappointed, and read on….

Short & Simple Guide: Starting a Cow FieldEdit

You should really:

  • Be able to log in every-single-day – no exceptions - preferably not too long after reset!
  • Not live in a fishing town or a town with very strong fish import.
  • Have a 1st field available for the cows.

Failing to observe these will result in a financially loss-giving operation. Think about this before starting a cow field.

You have in your (home) inventory:

  • 2 Buckets in your Property’s inventory (average price: £40)
  • 2 knives in your Property’s inventory (average price: £16)
  • £230 in personal inventory
  • £200+ extra pounds just in case of bad luck.

The CycleEdit

The circle of life for your cows consist of birth, giving milk, and finally being butchered. In the meantime they will eat and possibly grow fat. If you are especially unfortunate their time to die comes before they are ready to be slaughtered. The time from purchase to slaughter is called the cycle. This guide deals with the easiest and possibly most profitable cycle. It is also the easiest cycle to stop breeding cows as it has a natural end. I will explain the process in a few simple steps.

Step1 (day 0)

  • Convert your first field to a cow field (costs £50).
  • You only need to convert your field one time, it is permanent.

Be careful the “convert field” option is not fool proof. You should only confirm the conversion once.

Step2 (day 0)

  • Buy 4 cows from the county, - this should cost £45 per cow, or £180 total - if available. (Buy more cows on the following days if necessary, contact the county sheriff if you fail to buy cows)

Step 3 (day 1)

  • Feed your cows
  • Feeding is not a job, for cows it is free and it can be done while traveling.
  • Do this every day or they will die.


Step 4 (days 3, 6, 9 and 12)

  • Milk your cows
  • Hire someone @19 intelligence or do it yourself (Hiring can be done while traveling).
  • Always have a bucket in your home inventory or milking will fail!

Step 5 (day 13, 14, 15, 16)

  • Slaughter your fattest cow! (it is just risky to keep them around)
  • Hire someone without any skill or do it yourself (hiring can be done while traveling)
  • Always have a knife in your home inventory or slaughtering will fail!
  • Repeat this on day 14,15,16 or until no cows are left.

Step 6 (day 17 or 0) as step 2

  • Buy 4 new cows.

Good luck with your cows (you will need it!).


Expected Yield of Cow HerdingEdit

Many different factors can affect how profitable your cow-herding venture is. This section explains what those factors are, and shows how they affect your profit.

Risks of Cow HerdingEdit

For those of you who would like to know more about the upsides and downsides of herding cows I include a section on Risk and on expected gains. Cow herders are plagued by risk more then anyone else. Besides the normal uncertainties of price because of competition, and fluctuating supply and demand there are 10 special risks associated with herding animals in general or cows in particular. Some of these risks can be mitigated by planning. Others are just what they are and cannot be changed.

  1. Unavailability of cows to buy from the county (buy your cows soon after reset, ask the sheriff if there are no more cows).
  2. Loss of HW due to death of cows from old age. (cannot be affected)
  3. Lack of growth in HW in spite of taking good care of feeding. (Cannot be affected)
  4. Loss of milk due to Unavailability of cows and Death.
  5. Breakage of Buckets when milking. (possibly affected by your mood)
  6. Breakage of knives when slaughtering. (possibly affected by your mood)
  7. Loss of milk and meat due to missing feedings. (You can avoid this – it’s just a matter of discipline)
  8. Temporary Presence of fish on the market. This makes it difficult to sell your milk at fair prices, if not impossible. Keep Cash on hand to live through these times. (Talk to the mayor if this becomes normal. It is not in the town’s interest to make cow farming unprofitable!)
  9. Sometimes cow meat HW stays on the market longer because no other cow herders are butchering. Cow meat is usually bought by butchers in multiples of 5. This means that sometimes Pigs HHW will sell for more than ½ of cows HW.
  10. Last but not least, unavailability of knives and buckets. (Make arrangements with the blacksmith or become the blacksmith)

Expected yieldEdit

One set of cows is expected to give: 28-32 bottles of milk @ £11 = 308-352 3-8 HW of cow @ £32 = £96-256 Total: £404-608

Stable costs: 4 cows @ £45 = £180 4 milking @ £19 pounds= £76 Total: £256

Variable costs: 3-4 Slaughtering @ £17 = £51-68 0-3 Buckets @ £40 = £0-120 0-3 Knives @ £16 = £0-48 Total: £51-168

Total benefits: (From Worst-case to Best-Case

Very Bad Cycle (2 premature deaths, cycle of 15 days): Cows+milkings: £256 2 slaughterings: £34 3 Buckets: £120 2 Knives: £32 Income: 28 milk: £308 3 HW: £96 Total Result: £38/15= £2.50 per day.

Very Good Cycle (0 premature deaths, cycle of 17 days): Cows+milkings: £256 4 slaughterings: £68 1 Buckets: £40 1 Knives: £16 Income: 32 milk: £352 8 HW: £256 Total Result: £228/17= £13.40 per day.

Very Average Cycle (0,5 premature deaths, cycle of 16,5 days): Cows+milkings: £256 3,5 slaughterings: £60 1,5 Buckets: £60 1,5 Knives: £24 Income: 30 milk: £330 5.5 HW: £176 Total Result: £106/16,5= £6.40 per day.

So there you have it! Cows are about as good as wheat but only on average and only if milk prices are £11, which is considered high by some.

Sensitivities on Pricing MilkEdit

In fishing towns milk is likely to be un-sellable for over £10, in fact 18 pounds is considered an adequate price for fish. This implies that cow herders should get £9 for their milk. Even in non fishing towns you will have to fight against fish imports to keep you price at a consistent £11. [Note from Jewbeard: In Winchester, a fish-importing town, fish prices usually stay between £19 and £20.]

Selling your milk at £9 can be done for some time but realize that in a bad cycle you will lose £18 or £1.20 a day. An average cycle will only bring in £46 or £2.80 a day, a wage much worse then even a struggling corn farmer. People without cows will keep trying to tell you that the best possible cycle is just average. However, data from many cow farmers (look at the meat producers guild in the Cow Database) tells us that is just not true. There is no cow farmer in RK that makes a long term average of £11.50 per day while selling milk at £10 per bottle. (Let alone the £18 predicted by the university library guide)

In ConclusionEdit

So, if you want to become rich, forget cows! They are not worth it. Go for wheat if you like no risk, fair gains, go for vegetables if you want to speculate, little risk good gains, go for pigs if you like high risk, high return, go for sheep if you… erm, well… "like" sheep….

Epilogue: The £12.50 /bottle debate

In my early days as a cow farmer I once made the point that it would be fair for a cow farmer to ask £12.50 per bottle. This was met with an amount disbelief and ridicule. While I never said milk could or even should realistically be priced @ 12.50 per bottle, the findings from many cow herders now show that 12.50 pounds/bottle in a poor cycle still only brings in 5.30 pounds per day. Even an average cycle only brings in 9.15 per day. In my opinion it is still a fair figure to compensate for the terrible risks the cow herder faces everyday. A milk price of 12.50 would make cow herding a decently profitable venture that rewards the people that put in a lot of work. Since fish is usually priced @18-22 pounds and since fish is not going away 11 pounds is what is maximally attainable and even that only at low levels of competition between cow herders. Cow herders should take pride in providing such a valuable service to their community, to keep fish traders honest, to provide milk and jobs to their community.

For reference (On single, first field)Edit

  • Corn @ £3.30 brings in £4.45 per day. Often not possible to sell for £3.30.
  • Wheat @ £13 pounds brings in £6.00 per day. Usually possible due to auto buy.
  • Vegetables @ £11 brings in £5.40 per day (but @ £12.50, £6.60 per day). Prices are very volatile outside of fruit towns and a 12.5 vegetable price is not frowned upon as much.
  • Pig farms bring in 22-30 HHW and 2,55-14,20 pounds for a handsome 8,35 pound average. If meat prices rise to 16.5 as it does often that would be an average of 9.50 pounds per day. Thank you very much!
  • No data on the sheep prices are very variable and there is no real market of supply and demand.

ProbabilitiesEdit

  • Knife breaking as observed 3 out of 8 slaughterings as opposed to 1/4.
  • Bucket breaking as observed 3 out of 8 milkings as opposed to 1/4.
  • Death probabilities as observed and as posted in university.
  • Growth probabilities as observed, about 1/18 days as opposed to 1/15 as posted at university.

Writers/EditorsEdit

In alphabetical order, the writers and editors are:

  • Baiboe
  • Douwecarel
  • Extli
  • Graciebells
  • Hari_Seldon
  • Jewbeard
  • Lazy
  • Maladicta
  • Nivera
  • Nymphaea
  • Oariana
  • Solunar
  • Urshak

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