Gaming
 

Fishing

From Renaissance Kingdoms

The 'Sea' link to go fish at the town lake
The fishing screen

Contents

[edit] Going Fishing

Fishing is a daily activity available in towns that have lakes and seas. In the town screen, click on the 'Sea' link in the upper right corner (Please note, in version 3 the link to go fishing is in the upper LEFT corner and the sea is NOT visible, it just says "Lake"). This will take you to the fishing screen.


This grid shows which rows a character may fish at based on their strength.

[edit] Where to Fish

The grid on the fishing screen is made of 20 columns (x-axis) and 20 rows (y-axis). The numbering for both columns and rows begins at 0 and ends at 19. Rows closest to shore generally produce less yield than those furthest from shore. The highest number row that a character my fish is equal to their current strength. In addition, fishing in rows beyond row 6 require that the character use a boat while fishing.

Each square can hold up to ten fishermen a day.

[edit] How to Fish

Characters begin fishing by clicking on a square. Then, they are shown the yield for that square. Characters may move and fish in different squares during a single day. This is done to find squares with higher yields. The number of times a character can move to a different square in a single day is limited by the character's intelligence in the following numbers:

  • 0-4 IP => 2 box
  • 5-9 IP => 3 box
  • 10-14 IP => 4 box
  • 15-19 IP => 5 box
  • and so on...

At the end of the day, the last box the character clicked on is used the square they will be fishing in (even if they still could have moved to other squares).

[edit] Fishing Yield

Each square's yield is reset daily to a random amount within the range for its row (y-axis). Fishing yield is expressed in the percentage of a single fish caught in a day. The character's fishing yield is calculated by taking the previous remainder from their last fishing expedition and adding it to the yield percentage in the last square they clicked on that day.

  • character's previous remainder + the last-clicked square's yield = character's fishing yield

If the total is above 100%, the character catches one fish; if it's over 200%, the character catches two fish. The number of whole fish caught are deducted from the total and any remaining percentage is recorded as the character's previous remainder.

The following shows a square's yield range (in %) based on its row (y-axis):

y/(Y-Axis/Strength) Min-Yield (%) Max-Yield (%)
0 70 80
1 73 85
2 75 89
3 77 93
4 78 96
5 79 99
6 80 102
7 80 104
8 81 107
9 81 109
10 82 112
11 82 114
12 82 116
13 83 119
14 83 121
15 83 123
16 84 126
17 84 128
18 84 130
19 85 133
20 85 135

[edit] Fishing Tips

  • Most folks advise against fishing when the character's strength is less than 6, since the daily income gained will be likely be less than the character could have made working a different job.
  • An easy way to determine the coordinate of a given square in the grid is to move the mouse over the square and look at the link address in the browser's status bar.

this is an example of the browser status bar when a square is rolled over. In this example, the selected grid is row 5, column 7.

  • Some people recommend having at least 5 points of intelligence before fishing so that more squares may be searched for the higher yields.
  • Most towns with lakes have a dedicated section within their town's area of the Renaissance Kingdoms forums where citizens post identified squares' fishing yield.
  • Once a square is clicked on, the character is committed to fishing for that day's work. So be certain you mean to fish before you click on a square!