Hunger points
From Renaissance Kingdoms
Every day a character in RK can eat two (or 3 in special situations) hunger points (HP). Characters start at maximum condition. Each day without eating results in a downgrade of two conditions, only eating one HP results in a downgrade of one condition.
Contents |
[edit] Food benefit chart
This chart outlines the benefits of each type of food. The number of hunger points each food satisfies is found in the HP column.
| Food | HP | Intelligence | Strength | Charisma |
|---|---|---|---|---|
| Bread | +2 | - | - | - |
| Corn | +1 | - | - | - |
| Vegetables | +1 | - | - | +1 |
| Meat | +2 | - | +2 | - |
| Fish | +2 | +2 | - | - |
| Milk | +1 | +1 | - | - |
| Fruit | +1 | - | - | +1 |
[edit] Special Situations
[edit] Alternating
In an effort to save money on food, some characters opt to eat sparingly in a method called alternating. This method involves alternating between fulfilling one and two hunger points each day.
[edit] Turbo statting
If your character has enough money it is possible to improve your stats 50% faster than normal through a method called turbo statting. This method involves eating a 1 HP stat food for the first food of each day, which satisfies one of the two daily hunger points, and then eating a 2 HP stat food to satisfy the remaining daily 1 HP. In addition to (more than) satisfying both hunger points, it will result in the improvement of 3 stat points. Because of the expense of stat foods, this method of improvement can be very costly, but if time is of the essence, it is the fastest way to increase stats without spending tokens.
